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Mechacombat - Gameplay

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Description

Another conceptual screenshot of the first 3D game idea I laid out graphically.

This picture shows how greatly simplified the gameplay in Mechacombat would be. A lot of information is kept off-screen and only pops up when necessary, such as your current weapon, mission objectives, etc.

The unmarked gauge near the top-right is heat levels.

The status bars in the lower-left are the only part of this picture that bothered me. I couldn't come up with any good way of making them when I made this, so I settled on something weird and moved on to other things. Keep in mind, I made this conceptshot over five years ago, so I was still learning to use PSP at the time.

Again, the models are made in DoGA.

(NOTE: As with all the conceptshots I post, I don't ever plan to make these games, but if you want to make them you need to contact me first!)
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© 2007 - 2024 Gemini000
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