In fact, a whole bunch of my conceptshots are actually pretty close to completed, but not in some way that doesn't really make it worth uploading. For example, many of them have the gameplay laid out, but the status bars are incomplete, while others have completed status bars but no gameplay. This kind of ties in with how I develop conceptshots based on what aspects of my game ideas I need to visualize, and then go from there. If I need to visualize the entire scene, that's when I'll more likely get one done.
It'd be nice if my original conceptual artwork for PixelShips didn't die when my old hard drive crashed back in 2000. That would've been nice to upload at some point.
When I have a few spare moments I may go through some of my almost complete conceptual artwork and fix it up to be upload-worthy. Ancient DOS Games is keeping me busy, as well as not one, not two, but THREE game ideas, all some of my best ever, including a true successor to PixelShips, which I've been wanting to do for nearly a decade now but up to now have never had a solid idea for.
In other news, I'm dangerously close to losing my lousy call centre job over attendance reasons due to my screwy sleep patterns interfering not just with it, but with my life in general. On the flip side, those same screwy sleep patterns may actually be considered a disability and I may be able to apply for disability benefits once the sleep clinic I've gone to confirms or denies this.
I won't bore any of you with the details, but trust me when I say, sleeping problems are frequently lifelong, uncurable, and can have a dramatic effect on one's life. It's only been in the past few years that people are starting to really take them seriously and for the most part, we live in a society that doesn't understand that sleeping issues can make leading a normal life next to impossible.
And thus I've had to stay home from work way too many days lately to avoid a situation where I would fall asleep at work or suffer a composure breakdown. (That said, I still had an incredibly embarassing end to last Tuesday...)
Quite frankly, I'm not too bothered by the idea of losing my job. There's a lot of possibilities stretching before me right now, especially with Ancient DOS Games going strong and slowly but surely gaining in viewership and ad revenue. I'm confident that given a year or two, with job or without, with disability support or without, I can get myself back into a strong situation like I was long ago.
Wish me luck! : )
--- Gemini
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Check out my games at the Pixelmusement website...
...or watch the latest Ancient DOS Games, updated Saturdays.
Friends!










